Gamers want to know: where, in the real world, is that sense of living fully, focused and busy at all times. [...] Reality fails to seriously motivate us.
Jane McGonigal, Reality is Broken – 2011
Jane McGonigal effectively articulates how gamers seek meaningful engagement—not escapism, but experiences that fulfill desires for achievement, emotional depth, and creative satisfaction. The body serves as our interface with reality, so why not extend that connection to virtual worlds?
Fiero
A wearable platform for gaming that turns movement into play.
Fiero is Move & Feel's immersive gaming platform that turns player movement into in-game action and game events into physical sensation through wearable motion capture and haptic feedback.
Built from the company's work in inertial sensing, haptics, and immersive environments, Fiero gives software houses a practical hardware and software platform for creating gaming experiences that go beyond traditional controllers and feel immediate, physical, and intuitive.
03
Wearable
XR +
Platform showcase
From player intent to body-level feedback.
Fiero is designed to translate both the will of the player and the design intent of the developer into a single wearable interaction loop where motion, software logic, and tactile return stay tightly connected.
Capture
Natural movement as input
Inertial sensors read gesture, posture, and full-body movement so the player can navigate and act without relying on standard handheld controls.
Interpret
Configurable gameplay logic
The software layer adapts hardware combinations and interaction rules to different game ideas, publisher requests, and software house requirements.
Return
Tactile sensation in real time
Haptic feedback closes the loop, letting the player feel confirmation, impact, cues, and presence directly on the body.
Capabilities
Three platform capabilities for wearable gaming.
The current Fiero proposition from Move & Feel centers on flexible combinations of motion capture, haptics, and garment integration so developers can build distinctive immersive play across different technical and visual environments.
Motion capture for embodied control
Fiero captures the player's intention through full-body movement, turning natural actions into readable digital commands and intuitive navigation.
- Navigation and interaction based on motion instead of button-only input
- Wearable sensing for gesture-driven gameplay and spatial actions
- More intuitive control for serious gaming and extended reality scenarios
Haptic feedback as part of gameplay
Real-time tactile output makes events inside the game physically legible, adding presence, guidance, and response that can be felt instead of only seen.
- Feedback loops that reinforce actions, collisions, and environmental cues
- Immersive sensations beyond sight alone, with touch at the core
- Designed to support new genres of interaction rather than mimic controllers
Wearable configurations for developers
The platform can be assembled in different hardware and software combinations, while the garment remains lightweight, practical, and ready for size-based customization.
- Clothing conceived as non-bulky, size-based wearable equipment
- Customizable configurations aligned with game design and publishing needs
- Usable across graphic styles, from retro-inspired software to latest-gen worlds
Applications
Designed for immersive play, adaptable to adjacent experiences.
Fiero originates in gaming, but the same wearable interaction model also supports serious gaming and extended reality contexts where movement, feedback, and digital space need to work together.
01
Video game experiences
New forms of play where body movement becomes a first-class mechanic rather than a secondary accessory.
02
Serious gaming
Training-oriented scenarios that benefit from direct physical engagement, response, and repeatable interaction design.
03
Extended reality environments
XR spaces where intuitive navigation and wearable feedback make virtual environments easier to inhabit and interpret.