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Know-how

Three technologies. One integrated movement platform.

Move & Feel combines inertial sensing, haptic response, and immersive environments into a practical workflow for movement capture, tactile return, and embodied digital experiences.

01

Inertial sensing

Wearable sensing reads motion as data, tracks intent, and turns full-body activity into usable digital input and 3D movement representation.

  • Movement analysis for sport, rehabilitation, and performance review
  • Full-body capture without optical camera dependency
  • Gesture translation for control and interaction systems
  • Biomechanics-oriented data streams for applied evaluation
02

Haptic response

Tactile output closes the loop by returning information and sensation to the body in real time, without relying on bulky rigs.

  • Real-time tactile feedback during digital interaction
  • Training cues that guide pace, direction, and correction
  • Gaming response loops that make actions physically legible
  • Wearable integration designed for light, portable setups
03

Immersive environments

Extended reality environments give context to captured motion and feedback, from experiential interfaces to serious gaming and structured simulation.

  • XR navigation through natural movement and positional intent
  • Serious gaming scenarios with embodied interaction
  • Industrial simulations for training and procedural rehearsal
  • Interactive environments that connect software logic to body response

Applied flow

Capture. Interpret. Return.

The platform works as a layered movement system: sensing gathers the signal, software interprets it, and haptics sends a meaningful response back to the user.

Input layer

Sensors

Inertial devices detect body movement, orientation, and gesture across wearable touchpoints.

Logic layer

Software

Interpretation maps motion data into navigation, actions, cues, and application-specific rules.

Feedback layer

Haptics

Wearable tactile output returns confirmation, correction, and response directly to the body.

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